Interactive realtime environment “Collector“. Created with Blender and Unity.
It is about a nomad traveler on a dying world – exploring ancient ruins of the precursors. Their techno-magic still gives water and life to few precious living things that have survived the collapse of planets terraforming infrastructure. Ancient values – equality between art and technology is visible in the Hydrator unit – which still, after centuries of abandonment, is generating force field that brings water out from the depths of the dry sand. On the opposite side – Collector, shows harsh reality of the survivors – gathering and retrofitting scraps of what remains to survive in the inhospitable environment.
Concept, modelling and programming was all done by my self in Blender. Everything was put together in “old” Unity renderer as the new HD render pipeline was not production ready during the development of the project (some visual features needed for the concept were not yet implemented or stable).
Interactive part gives viewer ability to interact with the piece with a mouse – by moving sideways, viewer can offset the viewpoint on a predefined track or move to the next viewpoint with a click. If left idle – application goes into automatic mode, looping through all viewpoints.
This is a recording from Unity.
Blender 2.8 Eevee Test
Here are the same assets assembled in new Blender 2.8 real time render engine Eevee.
Eevee is super exciting and promising renderer, but it is still quite raw – it lacks some features. One crucial missing feature needed for this demo, was ability to exclude lights from being visible in volumetrics. Also overall performance when having animated objects and materials was quite terrible and far from real-time (Compared to Unity where I could easily achieve 100 Fps)