Work in progress interactive realtime environment in Unity – originally created for art show. It is about a nomad traveler on a dying world – exploring the ancient ruins of the early settlers. Their technological magic still gives life to few precious living things that have survived the collapse of terraforming infrastructure.
This version is built in Unity with the old renderer, but the plan is to also explore other real time rendering engines – like Blender Eevee and Unity HDRP once they mature enough. Concept, modelling and programming was all done by my self in Blender.
Interactive part gives viewer ability to interact with the piece with a mouse – by moving sideways, viewer can offset the viewpoint on a predefined track or move to the next viewpoint with a click. If left idle – application goes into automatic mode, looping through all viewpoints.